Shader
![](https://images.prismic.io/portfolio-bohdan/657f1455531ac2845a269bf5_sketch_l.jpg?auto=format%2Ccompress&w=1000&h=1000&fit=max)
An exploration and trying to figure out how shaders work.
Starting from the Three js' phong shader I added the sketching technique to the rendering.
Referenced this for a unity shader, and rewrote it but used the material + technique for reference.